Its status as a direct sequel set in the same game world means that – story aside – it can be rather devoid of surprises in its approach to role playing. This familiarity in structure ends up defining other parts of Azure. Halfway into the game, ramifications from an important trade conference set the stage for turmoil to unfold within the second half. Similar to its predecessor, the first half of the story slowly lays down the pieces for what’s to come. Revisiting old haunts will reveal a wealth of information and dialogue to follow up even the most minor events from Trails from Zero, while you’ll also find dialogue choices from that game are often taken accounted for as well. The early game plays to Falcom’s strengths in upholding attention to detail. The game begins with the temporary disbanding of the SSS as each character sorts out some unfinished business before the group is reinstated following the need to investigate the recent emergence of foreign intelligence activity. It’s these very underpinnings behind the international relations trade superpower Crossbell finds itself in that form the very backdrop for Azure’s narrative. The climax of that title saw Crossbell’s Special Support Section (SSS) – a group of police detectives – thwart a secret cult that had threatened not only citizens’ livelihoods, but the Crossbell state’s standing with two neighbouring nations. Trails to Azure is as direct a sequel as you can get, picking up straight after the events of Trails from Zero. One question remains: Has the thirteen year wait been worth it? Trails to Azure has arrived half a year after the long-awaited English release of Trails from Zero, heralding the completion of the missing Crossbell arc from developer Falcom’s Trails series of role playing games.
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